TIME
time()
or t()
This function returns the number of seconds as a decimal up to ten-thousands of a second since the running your game. This is calculated by counting the number of times _update
or _update60
is called.
For _update
, which runs 30 times per second, time()
increases by .0333
.
For _update60
, which runs 60 times per second, time()
increases by .0167
.
If you want to use this as a counter in your game, you should store it once per frame because multiple calls of time()
from the same frame will return the same result, wasting tokens.
elapsed_seconds = time()
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1380
12 Apr 2023