MENUITEM
menuitem( index, [label], [callback] )
index | A number (1-5) for the order of the menu item in the pause menu. |
label | (optional) A string up to 16 characters long that will be displayed in the pause menu. |
callback | (optional) A function that will be called after the menu item is clicked. |
This function will add or remove additional options in the Pause Menu of the game. You can add up to 5 additional items in the menu.
This is the default pause menu (press "P" on the keyboard, or start button on a controller while a game is running):
This is an example adding all 5 slots in the pause menu:
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Examples:
menuitem( 1 , "item 1" )
- add new menu item at the top-most slot of the pause menu, under "continue" labeled "item 1"
menuitem( 3 )
- remove the menu item at slot 3
menuitem( 2, "invert Y", invert )
- add a menu item at slot 2, with the label "invert Y" and call a function named "invert" when clicked
menuitem( 5, "difficulty: "..diff, change_mode )
- add a menu item at slot 5, with the label "difficulty: ___" using a variable named "diff", and run the function named "change_mode" when clicked.
Images in this Guide by NerdyTeachers is licensed under CC BY-SA 4.0
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20 Oct 2023