Demos
install_demos
This command is used to install the PICO-8 demonstration cartridges, which are pre-made demos that showcase different features and techniques for creating games. When you use this command, a "demos" subfolder is created in the currently opened folder. This subfolder contains a collection of demonstration cartridges that you can explore using the splore
or load
command.
First time setup:
1) Open PICO-8 and view the welcome screen.
2) Type in "install_demos
" (no quotes, no spaces, with underscore) and press Enter.
3) The demo carts have been downloaded, to navigate to them, first type "cd demos
" (without quotes, with space) and press enter.
4) You can type "ls
" or "dir
" and press enter to view the file names in this demos folder.
5) To load a demo cart, type "load [filename]
" where filename is the name of the demo cart, listed below.
The demo carts include:
api |
A well commented cart demonstrating many common built-in functions of the PICO-8 Lua. |
automata |
A demo of Cellular Automata: a system where a grid of cells changes states based on simple rules and the states of their neighbors. |
bounce |
A bouncy physics demo of a sprite inside of a ball, colliding with bounds of the screen. |
cast |
A first-person view raycasting demo, using the 2D map and colors to define and draw a 3D space. Complete with collision and moving platforms. |
collide |
A top-down demo of collisions with map drawn walls and animated objects such as a bouncy ball, coins, and other characters that zep named "peopleoids". |
dots3d |
A 3D rotating and zooming cube made of many circles. |
drippy |
An etch-a-sketch style drawing demo where the pixels slowly and colorfully bleed down the screen. |
hello |
A wavy and colorful sprite animation demo of the classic text "hello world". |
jelpi |
A full platformer demo with what has become the mascot character of PICO-8. It has everything from platformer movement, item pickups, powerups, enemies, collectibles, signs, puzzles, hard to reach areas, background scroll, multiple levels, particle effects, and a dragon boss. |
sort |
A fun sorting of a table demo using giraffes of random heights to visualize it. |
wander |
A top-down demo of a cat that can pick up apples, and wander across multiple screens on the map. Instead of a constant scroll, this demonstrates a quick screen cut such as those used in the first Legend of Zelda dungeons. |
waves |
A wavy ripple animation effect using only pset() to draw a grid of pixels. |
1498
4 Nov 2023