In game development, "update" refers to a function that updates the game state and renders the game world on each frame of the game loop. The update function can include code that updates the position and behavior of game objects, handles user input, performs game logic, and calculates physics and collision detection. The update function is called once per frame (30 times per second) and is critical for ensuring that the game runs smoothly and responds correctly to player inputs and in-game interactions.
To increase the framerate of the game, use _update60 instead.
15 Mar 2023